For everyone who has been following this series, Kings Harem Part 3 - Capturing the Human Soul, is now available! for full details - visit www.gumroad.com/adamator trailer - https://www.youtube.com/watch?v=6pd1-Ls0Xxw&list=UUf-cfRJyxATGTgWGiFkFUWA
Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…
Hi, Is any one else as foxed by the material editor in Unreal 3 as I am? I'm trying to make a silver fire extinguisher, essentially a silver reflection cube map with an alpha mapped grime texture over the top of it. Should be pretty easy but I have a cube mapped reflection and a grime texture with an alpha channel but I…
I played the demo yesterday and was'nt impressed at all, I much preferred Metal Gear Solid 2 cos' of the industrial environments in terms of gameplay (there was always somewhere to hide in times of desperation), on the demo I played here in the UK, the close quarter combat worked quite well, but did'nt like once you had a…
Hello you guy's, Currently I'm working on a school project. And I thought maby I can improve some of my skills when I post some around. So here are some screenshots of an old building I'm working on. I will try to get one peace done a day. So there will be more to come. Tools: 3d max xnormal grazybump uvlayout zbrush…
Hi everyone! Hi-Rez studios is looking for a Level Designer for an unannounced project :D http://www.hirezstudios.com//hi-rez/top-menu/careers#op-50973-level-designer-unreal-engine-3
Hey, is it possible to render something like this yet on Marmoset Toolbag 3? Also, is there a way to render specularity and luminosity passes on Marmoset? Basically, I'd like to isolate the lights and reflections of a scene and then put them against a pure black background on the renders. Then, I could make a great…
Hi all! I want to render a model in marmoset toolbag 3 but the problem is I can see the seams. As soon as I zoom in on the model seams will disappear but from far shot it will not capture the seams and model is great. How can I solve this? I am appreciate any help. Thank you
Hey Everyone, I am excited to share some work I was responsible for in FEAR 3, and as its my first published title, I am even more eager to share my work with you all as it is the Polycount community that really helped me push my way into a career. Cheers! There were two major levels I was responsible for, mainly the…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…