I didnt dig the movie much either. Bad editing like Daz pointed out. I totally felt the same way about the biplane part. Cheezey stupid evil plot, growing landmasses out in the ocean. Where were the billions of lives in jeopardy? I'm guessing some fish were swiming around and were like,, WTF !!!!!!! Lois was not "cute"…
[ QUOTE ] Also, why on earth would anyone want to preview a 2-iteration smoothed mesh yet render out the control cages? "High Quality Display" does just that, which means you then have the additional steps of having to disable the high quality display, and apply a smooth function to all your meshes. What a waste of time.…
I just installed substance painter 2.5 and I am having problems with the view port. Its acting strange I don't know why. Can anyone please help me out with what I did wrong. This first image is the sample project. I did nothing just opened it, while the second image is of a sample cube I imported from Maya and added a fill…
Hey all, I'm looking for a good way to view models in a no lighting situation BUT, with alpha turned on. I know maya is capable of doing this, but it appears to limit my textures size to 256x256 when I turn this on. (unless I am not setting it up correctly.) So is there a good program where I can load an obj, a few…
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
Off to a decent start with a little work I think you could pull off something great. Crits: He's wirey and his proportions are less then heroic/warrior. At first glance I would say he's a new recruit, a runner (wearing soldier gear) or one of the first to die. If you model heroic features into a character it has a better…
Subject: Small prop, High/Low/Uv/Bake exercise. Polygon Limit: 2000 tris Texture Limit: 512 Husqvarna XP chainsaw(various models can be found, few free to pick/chose details from any model). This image has been resized. Click this bar to view the full image. The original image is sized 2611x1102. 3d view:…
Hi all, I'm currently completing a project for my portfolio and I need some help. I want to avoid Scaleform if possible as I have zero experience in Flash and Actionscript, and I don't want to have to learn a whole new programming language. If possible, I'd love to work out a way to do this with Kismet. What I'm after is…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…