yeah you need 64bit to use 8gb ram. Can't agree on Ultimate tho. I've been using Home Premium on my main machine and I don't see a reason, except maybe win backup and remote desktop, to use Ultimate. I never had to use the XP emulator, and compatibility mode is included in Home premium. All recent 3D apps and games work…
The crowd scene benefits the least from the higher resolution. The map, on the other hand...that just pops right off the screen at 1080p. So does the Rivendell landscape shot. All of the scenes with fine details benefit greatly from the bump in resolution. I noticed that hair details are particularly sharp. (Gandalf's…
well daz, that kind of annoyances usually are the price to pay for flexibility, i guess. or maybe it's god's punishment, dunno. i guess the usual maya workaround for this is called a technical artist or tool developer anyway i never understood why maya is considered "game-dev enabled", look once at how it handles key…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
This is the house design I created for my personal project "Forgotten Grove". Throughout the process, I experimented with various iterations until I arrived at a solution that blends natural elements with structural components, all while maintaining the essence of a fruit-inspired concept. Arbor's mission uncovering the…
I am new to Blender and I am trying to export individual multi layer exr files into Fusion Studio 16 for the purpose of utilizing cryptomatte editing. I enabled the cryptomatte in the render pass properties for object, material, and asset. I then setup up a compositor node as seen in the image attached. I am using the…
Level Artist (based in: Wrocław) Main task: creating environment settings required in the graphical production of a game title (work in ChromeEd) We require: - 3 + years of experience in creating enviroment / 3D assets to the computer / console games - experience in working with video games editors - proficient knowledge…
EDIT: Fixed problem, can't delete post. It was caused by some hidden polygons that Maya sometimes likes to create when you bridge faces (inside that shoe) -.- Original post; Title pretty much says it all, I imported all the bits of my character and I can subdivide all of the objects normally except the body. Mudbox just…
Hello ! :) I'm working on a character's hair but I need some advices to go further. There are a lot of way to create hair but it's never as good as I want it to be so I try a lot and a lot of differents methods... I created a spline, copy/paste and move it 10 times more or less to test. Then in rendering, I "enable in…