I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Hello all working on a sci-fi hallway scene that will probably end up just being a wallpaper (not sure if that's relevant or not) I'm very knew to rendering, so this is serving as my learning the basics and experimenting project I have a few questions and I will post some renders at the end (they are mostly low res as the…
So I've had decent luck on here with technical ue4 help, so ive got a new challenge for you all. This seems like it should be easy, but its kicking my butt. lets get to it. I have a boat. I have an enemy spawner above it. The Boat is on a matinee track, it moves under the spawner, waits for the passengers to spawn randomly…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I was looking into getting a job in the US. It's a nightmare- even if you pass an art test and secure a job offer, you then have to be lucky enough to get the Visa as they only accept so many applications a year. And THEN, if you get that, it only lets you work there for 6 years, after which you have to apply for a Green…
Hey all, There has been a discussion recently online about demo reels in a portfolio, their worth, and the weight they carry in a student's education. While a bit of a rant, I listed out the reasons against a demo reel from my own perspective as a Lead/Hiring Manager/Portfolio Reviewer.…
Really like the renders and the scene is looking lush. I think you could up the bloom settings to get more of a glow from the light sources in the scene. And your lamp-post props are emitting light but for what reason? At the moment it looks like it's all being lit via the time of day, so I don't really see why the lights…
It's a hard skill set to market since its not as visual as art. I think you did a good job of explaining what you did in BR1. But it would help to actually see the triggers and helper objects that went into making that happen. It's also a skill set that is just different enough at each place that it makes it hard to jump…