Hi
I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and slow. Everything was set up in a new project file. It's possible padding was either neglected or not set up properly at various times; I'm really not sure. Either way, the padding that's present in the exported maps now look wrong. And what I get is a very noticeable seam. It's practically non-existent in SP, but it sticks out like a sore thumb in Unreal and Marmoset.
I've tried taking the texture into Photoshop and using the Opacity mask to cut out the islands and 'trim the fat'. I can shave off the dodgy padding, but when I apply the new map back to the model in SP, there's a noticeable seam. Exporting it out again with padding still gives me a bad result. :-\
I'm a bit stuck on what to do to fix it. Any ideas? Thanks.
Replies
I'd recommend using the diffusion option for padding as a rule in future - its very rarely the wrong option
the reason it doesn't show in painter is that it doesn't mip textures (or at least it didn't, ive not used the last few versions)