So I've been skinning a character to the current unreal mannequin. Now, in order to test the skinning properly i exported some sequences from the animation starter pack (marketplace download) out of UE and applied them to my file. I notice that three twistbones (upper arm L/R and lower arm R) appear broken in all those…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Unreal Engine 3D Character Modeler/Animator Intern: Gale Force Logic is currently seeking a self-starter who is looking for a chance to show off their skills; current and recent students are encouraged to apply. The candidate needs to have excellent realistic character design and modeling skills, and the ability to take a…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5. We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is rigged in…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
http://vimeo.com/11511235 Hey guys. I would appreciate any creative input regarding my reel. A bit of a back story about me. I used to work at Icarus Studios, and a few months ago the company went through a huge 'restructuring' phase, leaving me jobless. I've sent out dozens of applications and after a few weeks I noticed…
Is this a viable workflow (games or film): To change and key the rotation order mid-animation. Let's say frame 1-10, the upper arm rotation order is xzy and then I key at frame 11, to change it to zyx and continue on from there. Backstory Context: I mostly thought about this method as a solution to avoid gimbal-locking…
Hi. This is my first post to the Polycount community. I've been lurking for a while, but I think I'm ready to post a creation. I've taken up an interest in game animation, and I've made a walk cycle for an isometric view game. I would appreciate some feedback and criticism. Take 4 (14.08.16): Did some more polish, and made…
Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator. 1. Is this wrong. If there is a skeleton for Maya that works…