To change and key the rotation order mid-animation.
Let's say frame 1-10, the upper arm rotation order is xzy and then I key at frame 11, to change it to zyx and continue on from there.
Backstory Context:
I mostly thought about this method as a solution to avoid gimbal-locking (euler filter sometimes works and working in gimbal rotation mode can still result in a loss of axis while working but it doesn't "gimbal lock" in the end most of the time). I was having trouble in making an arm swing (front and back like in a walk cycle) without it freaking out OUT of the arc I want. This can be fixed by changing the rotation order in the beginning so the certain axis I move, globally moves the rest. But then I thought, what if I wanted to do something more after the walk; and that action will probably be suited with another rotation order.
Does anyone actually do this? (Or should I do this? haha)
Let's say frame 1-10, the upper arm rotation order is xzy and then I key at frame 11, to change it to zyx and continue on from there.
Backstory Context:
I mostly thought about this method as a solution to avoid gimbal-locking (euler filter sometimes works and working in gimbal rotation mode can still result in a loss of axis while working but it doesn't "gimbal lock" in the end most of the time). I was having trouble in making an arm swing (front and back like in a walk cycle) without it freaking out OUT of the arc I want. This can be fixed by changing the rotation order in the beginning so the certain axis I move, globally moves the rest. But then I thought, what if I wanted to do something more after the walk; and that action will probably be suited with another rotation order.
Does anyone actually do this? (Or should I do this? haha)