Home Unreal Engine

Custom character from Maya 2012 with UDK animation set

Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator.

1. Is this wrong. If there is a skeleton for Maya that works automatically please let me know?

I also renamed all the bones to b_ so they match up in udk but instead of b_Root that skeleton has b_Hips ( hips are the root )

2. Is this wrong?

And I do know I have to change the character NAME and FAMILY in the "UTFamilyInfo_Liandri_Male.uc" file

Replies

Sign In or Register to comment.