Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator.
1. Is this wrong. If there is a skeleton for Maya that works automatically please let me know?
I also renamed all the bones to b_ so they match up in udk but instead of b_Root that skeleton has b_Hips ( hips are the root )
2. Is this wrong?
And I do know I have to change the character NAME and FAMILY in the "UTFamilyInfo_Liandri_Male.uc" file
Replies
The Maya 2012 HumanIK Skeleton won't work. Don't use the ExampleSkeleton fbx. Use Denny's rig Here No renaming bones either. You don't have to do mirror tables or anything it just works.
* Copyright 1998-2012 Epic Games, Inc. All Rights Reserved.
*/
class UTFamilyInfo_Liandri_Male extends UTFamilyInfo_Liandri
abstract;
defaultproperties
{
FamilyID="LIAM"
CharacterMesh=SkeletalMesh'Bomderman.Bob_omb'
}
Soldier's origin z= -51