Hey everyone! Wishing you all a happy new year and a warm welcome to the 88th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all…
hey guys I'm working on my first human character. My idea was to make a somewhat futuristic suit for a female motorcycle racer. I just wanted get feedback on my face and cloths mostly. Also if you have ideas for the suit im all ears. :poly121: Also she is not done. The hairs are place holders till i get to maya.…
Hey everyone, I'm in a odd place right now where I'm trying to clean up my work and portfolio, redo my resume and add in some new content and revise some older stuff, but I was recently considered for a junior environment artist position and I need to send in my updated resume. I'm in the middle of my content revision and…
Heyo! I am creating a floorplan in Blender from an svg. The client uses Sketchup and needs the floor of the model to be either attached or at least a perfect outline of the outer walls. It needs to be exact to the outline or it will not render correctly. I have an svg I have used to create the walls, but I am having…
Just started using Max 2010 again after a reinstall, and for some reason it won't let me enable Texture Correction in the Viewport Configuration. Why is this, and how do I fix it?
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
I'm curious; I know that these games are flash games and I know that flash is heavy on vector objects but I was wondering if anyone has tried this style inside of Maya? I wonder if you can make 2D-ish characters using only polygons (ie: vector style).
I would really appreciate feedback on my scene and how to improve it. It is supposed to be a portfolio piece in the end. I just started experimenting with the background and lighting recently and there are definitely a lot of improvements to be made. In the end I want the scene to feel more alive, I am struggling with what…