I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be. I have lightmaps on everything so it…
Funny to see Dromed pics posted here at polycount. The mission is looking good so far Marshall. I do think you need more lighting though that actually casts shadows and shines on stuff more, that adds alot of depth and contrast which seems to be missing in those screenies IMO. A little info for those not too familiar with…
Hi Polycount, My name is Powerbored, I'm having trouble with some terrain lighting in UDK: The near piece of terrain is lit dominantly by point lights. The far piece of terrain is lit dominantly by lightmass from emissive Static Meshes, point lights seem to have no effect on this terrain. All lighting options for the…
So I'm playing with lighting and most of the other light types render fine but volume light does not. Is there any sort of settings I need to make from default or something I may have fudged to where it won't render?
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Looks excellent considering the budget! Are the trees, clouds and moon included in the 2x128x128 textures? Only thing I don't really like is the colour/brightness of the light emanating from the windows ... it looks like someone's just painted the windows with beige paint, not like there's any light or depth inside ...…
I was working in Painter last night and I started running into problems with my strokes slowing way down and taking a long time to process. I am working with 2k maps, and my PC is pretty decent I think, so not sure what might cause that. Are there any things I should look into to try and fix this? It's at the point where…
Latest screenshots: Original post: The project is a WIP! Hello! School and my final year game project are over now, so I finally have time to do some personal work. I've decided to take one of the locations that I didn't get to finish properly during the school project, transfer it over to a new scene and use it as a…