Latest screenshots:
Original post:
The project is a WIP!
Hello! School and my final year game project are over now, so I finally have time to do some personal work. I've decided to take one of the locations that I didn't get to finish properly during the school project, transfer it over to a new scene and use it as a base/blockout for this project.
I'll be making an abandoned farmhouse (interior and exterior), inspired by The Last of Us and Walking Dead, I'm a big fan of both, so it should be lots of fun!
The interior will be a living room, corridor, upstairs room, *maybe* a kitchen although I might drop that. Still collecting reference and brainstorming the exterior, but so far I am thinking to have a windmill, *maybe* a barn, tall grass/ plants, a dirt road leading out of the house, with the front part of the house being a larger open grass field followed by a forest, while the back is blocked off by trees.
Here are some screenshots of what I have at the moment, it's super rough, just the old work transferred over and base lighting set up, the plan is to use it as a starting point rather than starting from scratch.
Right now I am hunting for reference and will be blocking out the exterior. Then I will be looking into whether I should extend the house or not, it feels a little small right now looking at it with gameplay in mind, there's not a whole lot of space inside to move around :S. Any thoughts on that would be appreciated!
Thanks
Replies
You did the Breaking Bad cabin You have your own style and I like it. I like the mood and you're very good with interior lighting.
Main crit I would have is you have quite a few baking/ soft-hard edge errors going on. If you're going to keep these shots for portfolio I would try sort these out.
Otherwise looking great
Regarding the shading/ texture errors, as I've mentioned they're lightmap errors because the assets in the screenshots don't have proper lightmap uvs. The project is super WIP, still a looong way to go, so all of it (the interior assets especially) will get redone/fixed, and the storytelling and destruction will also happen later don't worry! ^^
I have started to test some ideas for the exterior. I'm thinking to have a broken off barn (which may or may not have a horse stall, and there may or may not be a horse(s) roaming in the fields), and a dead wheat field which is almost taken over by tall grass and plants. The area around the house will be overgrown by medium to tall grass and some common plants. I'll probably keep the exterior quite open instead of completely closed off by trees, because I want to play around with some of the new features I recall being mentioned for UE4 4.8 release.
Onto the house, I've started redoing the structural meshes to get the topology and uv's nice and clean, so they wouldn't have shading or lightmap errors.
Removed the garage as it wasn't making sense to me, replaced it with a small extension to the house. Also have added another extension at the back of the house which will serve as a laundry/utility room (similar to the one inside the ranch house of The Last of Us) as well as additional lightsource and exit/entry point to the house.
Thirdly, I removed that big-ceiling-box-thing from the living room which was essential for the staircase, but was making the room feel much smaller than it actually was. It meant I had to redo the staircase so it wouldn't be sticking out through the ceiling, but I think it's for the good!
Lastly, I finally have a chance to learn how to do ivy. Couldn't find a whole lot of info on how to do them besides few old tutorials, so what I ended up doing was use the Ivy Generator on a flat wall with the leafs turned off to only get the stem-thingies, which I brought into Maya, cleaned up and hand placed leaf meshes onto it, then I baked it onto a plane and set it up in ue4. I need to make some variation and also push individual leaf cards into the plane so it would look less flat. Any tips for making and placing vines are very welcome!
high poly:
low:
Started working on and setting up some ground foliage, the grass has been a nightmare but I think I finally got it to look better. Started blocking out the barn at the same time as well, still super rough, not sure yet if I'll keep it red paint with most of it being chipped/worn off, or just plain bare wood
Some screenies:
High poly dandelion:
High poly grassblades:
and the outside, not done yet either, just wanted to work on the interior
Still quite a bit left to do, but any input is welcome! Sorry for not posting more frequently, I decided to take a break and also work on the scene more before I start posting it here
cheers
That grass looks so very lush, I wonder how you did it. So a tutorial would be super welcome.
Looks great so far! I this is gonna turn out really nice since you seem to really take your time to make it shine :thumbup:
For your rooms, if you give the floor, walls and ceilings some thickness then they'll start to give you some nicer bounce lighting in your lightmaps
Haha! I will do some breakdowns and tutorials just4u