Hello I have short question about UV shells. I've been re-thinking some uv workflows. I've layout my uv's which have been normalized. But for some Uv's shells I really need more textel density otherwise my resolution is going to be too low. Is this problem and should I do this? Just wondering :-) thanks all.
That one skewed UV shell wasn't the only thing overlapping. You still have just about everything overlapping by the looks of it. Layout everything so it's flat and is no overlapping. It's not something you can get around any other way than doing decent seams, splitting shells and flattening
I have a pretty good PC, has 10GB ram etc Intel Core i7 2.80GHz 3.36GHz In max I have 3 viewport layout. 2 are wireframe and 1 camera view in standard shading. when I play a door animation (simple single motion)it lags in the camera issue. Shouldn't it be able to show smooth animation? or is this normal?
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Hey ya'll! I've just overhauled my site. Please take a peek and critique EVERYTHING; work, layout, speed it loads on your fancy iPhone, etc. I want to start applying since I've finally made it to the "promised land" (Bellevue); but don't want to without as much input as possible. Thank you for your time, fire away!…
New environment I'm working on. Going for Mirrors Edge type art style. Worried at the moment that its gonna come across a bit too plain, empty and boring but not sure what to do. Looking for as much critique as possible and I should hopefully have regular updates. First screen is what I have so far in unreal and 2nd screen…
While the layout takes some getting used to (non list form), the ability to refine your searches via categorically clicking on a topic is very nice. Some popular searches even yield tabs along the top. They also are very focused on privacy and apparently have out indexed google by x3. http://www.cuil.com/ I'll be spending…
I have been using and tweaking and adding to this site for a few months now. I figure that since i have seen other people post their sites up and receive good critiques I would post mine. It was constructed by a friend of mine and i added the visual elements and designed the layout. I would love to hear any critiques.…
I'm making maps and while we figure out our pipeline I'm curious what worked and didnt work regarding pipeline with a small team. Our current evolving pipeline: -sketch out a few top-down layouts and email them out. -get feed back, pick the most popular one. -chat with project lead/art director. -begin
Finally found an architecture i like! Got to model some interesting stairs on the side and also a "pulpit" (had to google that one) on the side, this kind of thing: https://en.wikipedia.org/wiki/Pulpit Don't mind the lighting i will go back on it when i am 100 sure of the overall layout