New environment I'm working on. Going for Mirrors Edge type art style.
Worried at the moment that its gonna come across a bit too plain, empty and boring but not sure what to do. Looking for as much critique as possible and I should hopefully have regular updates.
First screen is what I have so far in unreal and 2nd screen is the planned final layout.
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Here is screenshot of the lighting seam. I got a couple suggestions in the UDK thread I'll be trying out today. Gonna mess with the UV layout and if not try re-rendering the normal map out as it maybe causing problems.
mirrors edge was never dull or boring. if you take a closer look, the textures had a lot of detail even though it was subtle.
Mirror's edge is usually only 1 color or 1 main color with minor touches of second contrasting color.
I'm treating the two levels as separate areas. The idea was if it was playable you would go from one color scheme to a totally different one. Similar to what they do in Mirrors when going from exterior to interior levels.
You guys are right. I think they also have more contrast with the grunge especially on the stuff like concrete. I'll make sure to have another look at some of the texture stuff. I most likely won't hit the style exactly but its the theme I'm going for.
Thanks for all the input.