Hi, today I want to share with you my current project I am working on, it's a 2k poly Metal drum. The idea is to improve maya workflow, baking and getting a lot better at texturing. Substance Painter 2 bake: I will keep posting as I continue, thanks for reading.
Hey guys, I'm bringing my model to Maya from Zbrush and I'm having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I'm not very familiar with the UVing process in general. I'm not sure if they're the problem/how to fix it, or if it's the map itself. Here's some images for…
Maya 2012 Transfer maps envelope not right So while I am trying to make normals using the envelope searching for the high mesh my envelope turns into a screwy looking cone I have tried different "seeking" methods of the envelope under Advanced Options inside of the Transfer Maps window, but they don't seem to change the…
I have a model with multiple parts(meshes) rigged in Maya. I want to animate it and then render it in Toolbag. Whenever I try to do this however, marmoset ignores my IK handles, so any animation I have made contains everything I do in terms of FK or set driven key type stuff. But everything I have done with IK handles…
Hi, I've been learning Maya for a month and came across a problem — I cannot add new blendshapes to my model. However, I can edit old blendshapes that I already have. Perhaps this issue is not related, but my manipulator and wireframe also changed color from white to green. Please see the video that shows the problem:…
Hello! i've been googling around without luck, i've been trying to find a live boolean script for maya 2018 that works and so far i only found a script called "Bool". It looked really nice, and was well integrated nicely with mash. However it was a bit expensive, and i was wondering if there is something else out there i…
Number 4 "Planar" is a great mel script by Chris Whitaker - http://www.funkybunnies3d.com/tools.php Also number 1 has a great script too for Extracting/detaching/combining (if you dont want to use the Detach option like throttlekitty suggested) - https://www.highend3d.com/maya/script/free-smartmesh-tools-for-maya
Froyok, I think the problem from browsing the code is that Maya thinks your $list is one DAG object (which when concatenated together doesn't exist). Something that would be interesting to check is the execution time between doing it that way and for loop. I think Maya behind the scenes is doing it per shape.
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!
requesting all Maya users to post their hardware specs, specially video cards ( you know why... :poly127:) many thanks in advance... edit* i am running: i7 3930k 32gb ram gtx 460 2gb