Well i made a new UVtemplate and id like to share if someone think its good enough then feel free to grab it! Its 1024x1024 pixels @ 1,6mb Numbers only full map can be downloaded here if the above image link doesnt work UVtemplate.jpg (1.6 MB) This contain numbers and letters full map can be downloaded here if the above…
I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari). The reason I post it is because he once told me he did quite a bit of freelance work, in…
The following set of images are from a few weeks ago in class where we held a test called "Iron Student." We were given a folder full of concept images and we had to pick one. We then took our chosen concept or reference image and created a fully textured, game-ready prop. We had four hours to complete the prop. We…
I'm Having a problem with the shadowing in udk. I'm trying to get some shadows from the wood in the windows. It looks fine in the preview when i select the point light or even when i bake the scene without light mass enabled, but as soon as i build with light mass, the shadows are all wrecked like in this image. I have…
Greetings, I've decided to switch my contest submission to something that was a little more inspiring to me. The character I'm designing is based on Raijin (aka Raiden), the Japanese God of Thunder. In the myths, he is usually equipped with eight drums, with which he signals his thunder. My design is more simplified. The…
Hi everyone! I'm working on a project in university, where we have to go back to an older project (1 week project) and continue working on it for another 3 weeks. This is the first weeks project: I started in 3d but ended up doing it as a digital painting due to program failures. However, we now should work on this for…
Hello awesome people. Hope you all guys doing well and wish you all the best in coming year. I have couple questions regarding hard surface subd modeling for cinematics. I practice modeling complex items and stuck with some basic staff I guess. This is reference image that I'm trying to model 1. Should it be a single piece…
Since Ubisoft has just released some screenshots of the game SplinterCell: Conviction I can finally show some of the previous work done during the last year as a character artist. The images are screenshots from Max8 (no rendering, just pure snapshot from the viewport) of in-game characters made using Max, Photoshop and…
Hello, Im am trying to get that 'dot' effect you see in old comic books and t-shirt prints if you look really closely. Check out the image to see what I mean: An ideal situation would be where I can just import an existing image and apply some sort of photoshop filter to it, but I dont know if there is a name for this…
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…