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SplinterCell: Conviction Crowd

Since Ubisoft has just released some screenshots of the game SplinterCell: Conviction I can finally show some of the previous work done during the last year as a character artist.

The images are screenshots from Max8 (no rendering, just pure snapshot from the viewport) of in-game characters made using Max, Photoshop and Zbrush 2. I worked on the main character but have decided not to submit anything yet.

These are still work in progress and are subject to change.

lowres_max_viewport.jpg

The image below shows you a model without diffuse and specular; only normal map.

normals_only_max_viewport.jpg

The image below is screenshot taken from ZBrush 3 (I just had it installed a few days ago) and shows the high-res model.

highres_zbrush_viewport.jpg

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