Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
Not to be too dismissive but ... to be fair, diagrams like the above end up doing the opposite of what was intended IMHO. Such wireframe redline paintovers are fantastic in order to explain changes to be performed on a design or model ("please make the nose follow a plane more like this") ; but they achieve close to…
This is my first time posting on a 3D art site, so please forgive any inane drivel. The project is for my Hard Surface Modeling class, and I've chosen to make a Capellan Confederation Light Lance of Battlemechs consisting of a Sha-Yu, a Raven, and 2 Locusts. The models are intended to be built as game assets, so I'm going…
Hello, in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good. Can anyone help? in FBX wireframe My thanks
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…