Hello,
in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good.
Can anyone help?
in FBX
![Image: https://us.v-cdn.net/5021068/uploads/editor/2y/pl6yh3jt3nk7.png](https://us.v-cdn.net/5021068/uploads/editor/2y/pl6yh3jt3nk7.png)
wireframe
![Image: https://us.v-cdn.net/5021068/uploads/editor/na/swj3lmckfkg4.png](https://us.v-cdn.net/5021068/uploads/editor/na/swj3lmckfkg4.png)
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My thanks
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Replies
Thanks for relpying! I always view the fbx in 3ds Max before passing it onto the unity developers.
Here are my fbx export settings:
Cheers