Hello,
in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good.
Can anyone help?
in FBX
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wireframe
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My thanks
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Replies
Thanks for relpying! I always view the fbx in 3ds Max before passing it onto the unity developers.
Here are my fbx export settings:
Cheers