Hi everyone! ^^ I wanted to practise some handpainted texturing again, but it's been a while since I last did this. So, before I go all crazy with modeling and stuff, I wanted to go back to the basics and make some handpainted tiling textures. Therefore I've set up a challenge for myself to make 9 textures, only by using…
Hey everyone, thanks for the responses - there's a wide-range of insight here that is more than helpful! SO, in summary it's looking like texture resolution and the number of drawcalls should be considered when modeling while vertex count is something to be considered for hero assets and mobile games. I did not know that…
Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hi Guys, Probably an easy question for most of you :) So ive got a small winter scene going on, the ground is always in view. so if im guessing this right so is that texture. That texture is a tileable snow texture, im building some block which i could also use the same texture on. my question, do i use the same texture as…
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…