Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…
Hey everyone, a few weeks back I posted a low poly example of an environment I was working on for one of the units at my university. I had to hand it in today and just thought I should share the result with you all. I've also got another environment that I was working on in tandem with this which was also handed in. A…
Lead 3D Environment Artist Amazon Game Studios is looking for an experienced 3D artist to join our agile development team as the Lead 3D Environment Artist. In this role, you will define, drive, and inspire the visual elements of the environments in our games. The perfect candidate will be a master of all aspects of game…
Hi everyone, I'm a character artist but also have interest in environment. I decide to learn game environment by myself. I know that the workflow of game environment is different from game character so I have some questions: Which game engine should I use? Cryengine or UE4? (I personally like UE4 more than Cryengine) Game…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
3D Environment Artist Needed We're building a game for which we need a single, gorgeous 3D environment built. We're looking for someone that can match the quality and style of the reference exactly. We're paying $2,000 USD + 2% of all revenues from the game for the first three years after release of the game for the…
This is an environment I started working on in UE4 during the holidays, it's inspired mainly by roman and also renaissance architecture, with a bit of leeway to the fantasy side. Was travelling around italy in the summer and have been aching to do something like this since then. Trying to make a more modular and faster…
Circuits and Shields is looking for a 3D environment artist to finish off our map "Standoff". Standoff is a single lane map similar to ARAM. We basically threw it together with some placeholder assets, but I've changed my mind and want to finish it out and make it look pretty. Considering it's a single lane, there's very…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…