Hello. So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. is there a proper way on how to export as .DMX in blender for…
Hi dudes! I started to work in a porject like an art director and lead artist. The first thing an art director should charge for is the overall vision of the game and to cordinate the people to make it as close to the vision and as consistant as possible. Due to this I decided to make an Art & Style guide describes themes…
Hi everyone! First post on the Dota 2 forums! I was really inspired by some animated couriers out there so I decided to work on one. One of the best time I had as an artist was when I was modding Dawn of War with a group of friends seven years ago. I had to do everything for the units I was responsible of…
Hey guys, I'm trying to figure out the workflow for exporting animations from Maya into DOTA 2! So far I've read the DOTA Workshop Guidelines and resources here - http://www.dota2.com/workshop/requirements/npcs I wanted more information, so I followed the link from the workshop guidelines page to the Source Developer WIki…
Begin your bone chain from the part that you want to keep static, then you can apply IK to animate it much easier. I've never modded DOTA2 so I'm not sure if the model format still comprises of .smd and .qc files, but the .qc file was were all the referencing was going on.
Valve has released the names of the next 3 winners of the Dota 2 Polycount Contest. That now makes 6 of the 11 winners known, with the final grand winner being announced on Friday. Check back tomorrow to find out who the next four winners are. * Anuxinamoon's 'Snowdrop' for Crystal Maiden * ENODMI's 'Exile' for Naga Siren…
The only active part I take in balancing is just to make sure I do the 40 hours a week at work and only do extra if it's absolutely critical. Otherwise, I find that I spend my time constructively without thinking about it. As slipsius said, if you want to do something, you make time for it. If I have a project, I will…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…
Right on schedule *record scratch* Valve has released the Day 3 Winners for the Dota 2 Polycount Contest -- this time announcing four winners instead of three. We now know 10 of the 11 contest winners, with tomorrow bringing the announcement of the Grand Winner! * bugball's 'Eleven Curses' for Doom Bringer * PoPcorn's…
I've created a shading solution for Unity similar to Dota 2 : Game Shaders Volume 1 - Dota 2 I am currently working on shaders for static lightmapped objects and I need assets for testing purpose. I thought about using the Dota 2 map or at least a part of it. But I don't want to spend to much time at creating it again…