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DOTA 2 [BLENDER] exporting issue.

steelman90
polycounter lvl 4
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steelman90 polycounter lvl 4
Hello.

So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. 
is there a proper way on how to export as .DMX in blender for the dota 2 workshop tools? 

also i did try to export as .fbx but the animations didn't export correctly. here is a screen about the mesh scale issue when i export as .dmx 

https://gyazo.com/4fe68553a9da72ebb178b8c5ad279105

here is also the blend file .blend 

https://www.mediafire.com/?y4trri7d5y5g722

please tell me what am i doing wrong! help!

Thank you.








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