Hello.
So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale.
is there a proper way on how to export as .DMX in blender for the dota 2 workshop tools?
also i did try to export as .fbx but the animations didn't export correctly. here is a screen about the mesh scale issue when i export as .dmx
https://gyazo.com/4fe68553a9da72ebb178b8c5ad279105here is also the blend file .blend
https://www.mediafire.com/?y4trri7d5y5g722please tell me what am i doing wrong! help!
Thank you.
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