Hi all. I been playing with the rename object tool in 3ds max 2021, but I can't seem to get it working my way :-) I want to do this: MY_mesh_01_LP, MY_mesh_02_LP, MY_mesh_03_LP The numbering is always after the LP_01 I would like the numbering to take place first and then add the prefix _LP I'm not sure if this is possible…
An early look at upcoming shader tools ShaderPlay Studios is a California based software development company recently founded by graphics engineering veteran Scott Bean. With years of experience under his belt, Scott is working hard on what could be the next great additions to your artistic pipeline. NodeFlex A powerful,…
Hi everyone, I noticed that if you were to try to remove a UV seam in Painter using the clone tool, the results depend on the resolution setting of the texture set. If I were to use the clone tool when I'm at 512x512, the seams remain pretty obvious. When exported in 515X512, the seams also remain pretty obvious. If I were…
I'm sorry, but they are absolute garbage. I've got use max here at work and I'm so frustrated with this fucking program. I hate the fact that I have to add a stack JUST to edit my UVs. I hate the fact that the wireframe is ALWAYS fucking on whenever I'm moving my points around. I can't tell what UV points correspond with…
Anyone else having problems with the Max 2015 graphite modeling tool panels, specifically when torn off and floating in the viewport? I've been using the Freeform Polydraw tools to do some retopology, but keep encountering bugs with the panel that only happen while the panel is floating. In my case, when I go to get the…
@minifloppy Yep, I was talking of a sort of edge padding. I understand the goal of the tool is not to modify the source image, but since it's use is for creating textures, having a way to automate correction of the "I'm getting bad colors where my uv seams are" issue would be a cool addition. Also, I'm also sort of a…
I started asking questions in the workshop thread, I'm moving that over here: I'm just trying to get my head around new file system, using the new tools, etc... Want to look at rendering, etc.. * The model tool is in beta and Valve states that you need to use old tools to import cosmetics.…
A bit of history For the TigSource forums, I created this image view tool: http://daid2.mine.nu/~daid/tigsource_pics/ Which allows you to quickly view all images posted in a single topic. It's great for inspiration, or just finding that one picture you knew exists but lost in a few hundred pages. So what? Now, there is…
Got a new tool called ProPal that makes it quick and easy to bake a model into a seamlessly tiling texture. My primary purpose for the tool is to quickly build textures for walls, roads, facades in Max that only need to tile in one direction (U or V). The tool is on sale through Sunday for $4. If you watch the video on the…
Hi Polycount, In my last project I developed a new tool that drastically enhances the quality of baked textures (less pixilation and blurriness) without increasing the texture size and sacrifice your game memory. The tool is based on an AI algorithm that captures many factors from the 3D scene/object in order to generate…