Hello :DThis thread is one of my favourites and I'm just mucking around in Max right now with some of my own lowpoly stuff. I already have my viewport set up to render unfiltered but I am hoping others can help me with some specific questions about lighting/rendering in Max for lowpoly assets. What I want is to get shadows…
Offline rendering is a pretty in-depth topic, but here's some things that might help you out. If your uni has a digital tutors membership - they have a ton of intro level videos covering the basics of mental ray lighting. If not, check YouTube - lots of other artists record tutorials covering these topics (I found a lot…
Hello! everyone. Recently, I found about this contest and saw God staff Jax skin that is coming out soon and thought about fighting godly champions and demonic champions. Since there are many skins that resemble this feeling I wanted to put them all especially champions with swords and rivalry in the story. I really loved…
@Farfarer: i thought they've used "inside game engine" lights as the light source. What you have said sounds...complicated, at least for me :) I am no expert but those rays(laser beams) looks and feel very realistic. And beside the look, i was also surprised of the fast response(of the graphic card) to display those rays…
So I have a scene that is dynamically lit, but the few static meshes that I have in the scene seem to have artefacts: 1. Tabletop seems to be just one block of shadow - the mesh normals are pointing in the right direction, UVs seem to be ok, making the material double sided had no effect. The assets are sitting under a…
Hey, so I'm still new to UDK and trying to figure out how to get my scenes in it to look good. First, here is a shot of a segment of my scene pre-lighting built (both examples are lit by two point lights with fairly default settings + Lightmass) Nothing Earth shattering, but aside the lack of shadowing/AO between different…
If you use one of the preset morning/day/night scenes then there is atmosphere lighting set up that comes from the level itself (not an actor). Found in World Properties - Lightmass - EnvironmentColor/Intensity. Note there is other stuff set up in the default preset scenes as well. For that reason I usually start with a…
My name is Jeffy Zachariah and I'm a level designer with nearly 5 years of experience with the Unreal Engine. I specialize in level design, scene building and lighting. My Specialties include: - Preparing map layouts on 2D - Level scripting- Building levels in the editor with existing meshes and lighting the scene with…
Hi, So I have an interview coming up, and while I have most of the skills required, one area I feel I might be weak in that they are asking for is "help deliver our next-generation lighting solutions." I understand PBR, I don't know if that is enough. But I'm not sure where to start. Can anyone provide me with any links or…
You can use alpha based lighting on directional lights as far as I can remember, there is a way to assign a material to lights so that it 'projects' the image. http://udn.epicgames.com/Three/LightingReference.html Might help a bit more.