So my last downfall was my inability to create good hair and I struggled with the haircards and creating the texture for a while , so this time I want to nail it. I'll create Elizabeth from Bioshock Infinite ( because i love that game and she's awesome ) and create her in a less stylized way so I'll ref the cosplayer and…
The idea here was to make an "Emerald Nightmare" re-interpretation of an old WoW Druid staff concept by John Polidora. Re-design by me with major assistance by Lloyd Hoshide (https://www.artstation.com/lloydo6) Would love to hear any feedback/suggestions! Currently in the texturing phase, and would love to hear any…
Last Update : Hello guys I'm starting a new project and I choose to make a fan art of Thief with a concept from Mathieu Latour-Duhaime. From now I have the preproduction planning done. I'm moving to the 3D blockout, placeholder texture and a raw lighting into CryEngine this evening/night. I'm also planning to put this into…
Hi Everyone! I have re created this scene from the warrior within in Unreal a while back. I been sitting on this for far too long I planned to push it out at the end of it. This is my first scene in unreal and first time posting in polycount. I would like to have any types of feedbacks or comments on the scene So I can…
Hello, first time posting on this, trying to improve my knowledge with Blender and Substance Painter so I decided to make the Buster Sword from FF7 Remake. Looking for any feedback on how I could have improved this asset. The mesh was created using Blender and then textured in substance painter. Polycount is at 88,000…
Hello polycounters, I started this character for the Retrogasm Art competition 2018, and since I wouldn't be able to finish in time, I decided to keep doing on my own time. The character has 8 UV sets, 115 triangles and was rendered on Marmoset Toolbag. Please take a look and let me know what you think. C&C are more than…
Hey everyone ! I'm starting a Warcraft Demonic Portal and I would love to hear your input on how it's turning out. I'm aiming for the Orb style of sculpt and texture. The reference if from the great Peter Lee. The plan is to do the sculpt in Zbrush, retopo in Maya, unwrap in Maya, bake with xnormal and texture it with PS…
Hi there! This is going to be a thread of wips for my next project. I wanted to sculpt one of my favorite characters from Dragonball, Bulma! The goal is to make a current generation stylized version of her. The first thing I have to do, is find a style for the face. The rest of the character will be based on what I end up…
Hi there. I am a massive fan of Dead by Daylight and have been working on a fan character based on the Egyptian curse of mummies. So far this is just the high poly but plan to retop, texture and pose. I'm not great at rendering from zbrush but hope this is enough for some critique. After rendering i have noticed some areas…
I'm currently working on some Heroes of the Storm fan art. The concept is based off one of David Harrington's concepts. I also want to achieve the same look and quality of any other HotS asset. I feel like I need a really big push so this is why I've set my goal pretty high. Obviously the texture will look like HotS but…