Hello, first time posting on this, trying to improve my knowledge with Blender and Substance Painter so I decided to make the Buster Sword from FF7 Remake. Looking for any feedback on how I could have improved this asset.
The mesh was created using Blender and then textured in substance painter. Polycount is at 88,000 which I feel might be too much. The bulk of this comes from the leather wrapping on the handle. Still inexperienced with substance painter and unsure about how the textures turned out, any feedback regarding this area is appreciated.
Thanks