http://www.unrealengine.com/news/epic_games_releases_july_2012_unreal_development_kit_beta/ So unreal is now supporting xnormal normals! Yay! I believe unreal always supported maya bakes before (I guess not now?) but it's nice finally having a universal baking method everyone can use regardless of your modeling tool if you…
Hello, for some time now my 3ds Max viewports have been showing my textures as much darker than they actually are. I've tried just about everything, but obviously it's still a problem. Has anyone ever had this happen before? How would I go about fixing it? Here's how it looks in the viewport: and here's how the actual…
The Skin and Figure Mode issues were fixed in a product update. Here is the latest update for 2012. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20740665&linkID=9241178
Hy! For a long time trying to configure an optimal viewport in 3ds max, but not really succeeds. The Nitrous viewport turned off, it is not normally used in modeling for me. I am interested in a D3D viewport settings, which normally is possible to modify the cage (see raymiss normally) and its performance is adequate. Who…
the Highlighted part to the left was uved using peel but the rest where done using pelt. The HL UV island I did using peel because for some reason I couldent get pelt to work on it. Will there be a difference when I start texturing it? why are the verts in the peeled UV island highlighted blue? Why didnt pelt work like it…
I am following a tutorial from Viscorbel, the only problem i have is when, he start to add materials to the meshes. My material slots are all black, and i can't seems to get the result like him. I have tried with every single combination of the Assign render option. I will give you a screen shot from the issue i have.…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…
Here is a current W.I.P feedback is very welcome =) i haven't spent much time sculpting recently so i'm trying hard to develop them again. Also, i understand the hut flaps are somewhat different in the concept but i was thinking about how i was going to build this hut and texture it and i considered just using this one…
I started creating basic props to get back into modelling, yet I'm encountering this problem with the cloth modifier whilst trying to create a pillow. The seam lines are meant to be vertical on all four sides, yet on two of the sides they aren't. See the screenshot for below a better understand of what I'm talking about.…