Hi all !! As an environment artist and a senior in college. A topic of creating objects procedurally has become a trend in the last recent years. It's really intrigue me to dive in this hot topic and acquire myself some new knowledge to improve my skill set as well as my workflow. Check out my…
Junior Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Junior Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Junior Programmer (m/f), you will have a great passion for games and how they are created and work. In this position, the main responsibility is the…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe
There idea of a two year course sounds like it could be very useful for people who already know come game art/coding/sound engineering, and want to broaden their knowledge so that they are a good team player in an entry postion.
Unless I misunderstood, couldn't you just use the Custom Node and put in "refraction" instead of making out the entire code manually? Same cost last I checked around.