I can't believe people are whinging about the new pricing scheme. It's about time Pixo made some extra cash. I've been using it since ver1.52 and haven't had to pay a single extra penny since. Plus the rental system is great for those that can't afford to buy outright and don't use it every day. As for the features, the…
If you know the size of your model and the percentage you originally scaled by you could do: (height / scale%) * 100 Let's say original scale was 2.2 units tall in Y and then it was scaled to a new value of 1.5x that/ Find the new height by using a measuring tool, or bounding box min/max. In this example it'd be 3.3 3.3 /…
So for a very late update (been a bit busy lately) The W:H for the map is 2:1 but for testing I just exported the maps 1:1 Hope someone can help or point me in the right direction. Attached is a few screen grabs, I'm not nearly done texturing but I decided to test my textures and came across the following. The roughness…
Hey @Rickpwnz, cool concept. I think there are a couple proportion edits you can make to closer represent the concept. - Although the clothing looks thick.. Id assume he has quite a large muscular back that somewhat engulfs his neck. Currently he has quite good postured. - Arms and hands need to be about twice the size…
When you stacked everything on top did you leave them stacked when you baked? If the UV's are still on top of one another in the 1,1 UV space (the bounding box you pack into) it can cause errors The way to fix this is to 1. select all but one of the overlapping UV's 2. click the button in the lower left corner of the UV…
Time for an update I guess. Finished a set of rocks. screenshot in UDK. http://media.indiedb.com/images/games/1/15/14944/screenshot01.jpg Textured this prop, model made by Aaron. It's just a simple map prop so nothing special. http://media.indiedb.com/images/games/1/15/14944/hammer.jpg And now I'm working on a modular…
sorry for the crappy picture, just quickly done in paint with a mouse. 1) This part has a massive amount of optimization to do. 2) These small holes have to much segments, it's going to be hidden in fp view anyway 3) still cleanup to do back) you have all these 90 degree angles, you would make it a lot easier on yourself…
about the only things I can see a missing or wrong are: 1.) there is a little bead on the metal rim of the wheel just above the line of rivets, and that bead is there to keep the solid rubber tire on the road wheel from flaring out too much and delaminating from the road wheel. 2.)The tread links individually are missina a…
I want to use the displacment maps on the hi-res objects, rather then generate displacment maps for the game-res. For example: 1-detail out a mesh in zbrush, resulting in a 1 million poly mesh 2-lower the subdivision level a couple of notches, resulting in a 50k ish model 3- generate a displacement map in zbrush, so that…