Hi, I am working on creating Black-Suit Spiderman for my portfolio class in college. This thread will document my work in progress (I will update it weekly). I am specifically sculpting Spiderman with a physique similar to the PS4 Spiderman game. Spiderman PS4 Physique by Xavier Coelho-Kostolny, Art Direction: Jacinda…
Hey guys, I'm having to deal with a particularly picky client that will post paintovers of the target goal he wants, expecting a 1:1 matchness, without mentioning what exactly his changes were when editing the image. Because communicating with him is difficult, I was wondering if there was a way I could overlay for myself…
I need a 3D printable alphabet with letter formation arrows and numbers on the front of each letter. The kids need to be able to feel the arrow and number on the front. The arrows and numbers probably need to be raised 2mm off the front face of the model is my guess. The number and arrow also need to be a little fat like…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hello denizens of Polycount and welcome to my first post and attempt at a portfolio model. I poly modeled the whole thing so far and some additons I'm planning to make are a skull for the center aquilla and for one of the kneepads as well as raven decoration to go on the right shoulder pad. I will make a second post with…
Latest UE4 environment, Secret Spot, hope you like it. Im looking to move into AAA games in/outside the UK feel free contacting me if you know anyone. Artstation Link - https://www.artstation.com/artwork/Qz0dYd The scene is built with a sculpted modular kit and based of a concept image by…
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
Hello, I'm following a tutorial in which he uses Arnold in Softimage and plugs the secondary specular map he created in "Secondary Reflection" input. (Image below) Where do i plug this map in Arnold for Maya, is this the "Coat" input? Btw this secondary specular map is made for a skin shader. He has created Specular map,…
Moon like terrain inspired by planets and satellites out there in our galaxy such as Encelado and also inspired by the game Elite Dangerous. Made with Gaea, rendered with Marmoset Toolbag. ArtStation link: https://www.artstation.com/artwork/3oY5do