I am having issues rendering alpha maps like smoke with scaline renderer. Is this possible with scaline renderer? The alpha maps don't have a soft appearance.
A quick guide showing how to render a transparent background in Blender. I hope this helps. #blender #b3d #cgian Watch it here. https://cgian.com/2022/02/how-to-render-transparent-Background-in-blender-with-eevee-and-cycles/
You can't really do a furry surface with a regular PBR shader. You need a fur rendering system. For example VRayFur https://www.turbosquid.com/3d-models/tennis-ball-fur-3d-1144972
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
Hello all. I'm finishing up a gun concept modeling project and I'm setting up my final renders in Unreal Engine 5. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far:
OSL is a shading language, while Shader FX is a node based shader editor. AFAIK there isn’t a node based editor for OSL. Shader FX can save out a couple different shader languages I think, check the help. The shaders you create with it are only for real-time rendering, they won’t work if you hit the Render button. OSL…
Is there a setting (for Arnold Renderer) which allows you to Render Region while still keeping the resolution of the full render, in other words to make it so that Maya doesn’t crop the render to the size of the render region when saving the image. So basically to render the image like this instead of this. When I was…
https://www.artstation.com/artwork/LRzL2K3D interpretation + expansion of a concept by Anna Podedworna.More renders/ turntables are on the Artstation page.
Hello all. I'm finishing Character modeling project and I'm setting up my final renders in Arnold Maya. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far: https://www.artstation.com/artwork/xDRB1E
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…