When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem
still happens with them off (and the maps themselves look clean). The shading of the low is also good.
My guess is, that the topology of the low is to sharp (I attached an image of that), making the Ray Traced shadows mess up in those areas.
Do I really have to increase the topology in this area solely for the ray tracing's sake, or can this maybe be fixed by changing render settings?
Ray Tracing ON
Ray Tracing OFF
(All of these images are the same topology, there is no subDiv at play.)
(My Marmoset render settings are default.)
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I would really be interested to know how AAA games deal with this.