Hey guys! Decided to clear my upcoming weekends to attend this exciting new challenge. It'll be my first one for Polycount, so I'm curious how my project will fare compared to the rest! Already seen some top notch concepts and ideas from the rest, keep up the good work y'all! Anyway, I'm a 3D visual artist, currently…
This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time…
We are currently working on an indie stealth adventure game that involves a ghost which can transform between three different states. The player attempts to escape a haunted mansion with ghosts roaming. When the ghost is patrolling, they are in state 1 (far left). When the ghost is alerted to any noise, they transition to…
Hello Polycount! This is my first post. I was on a 6-month hiatus from 3D, and seeking to reignite my passion and motivation for my next project. I learned a lot during this process but personally, the hair texture + style was the biggest challenge for me. That was part of my self-evaluation, but I think I can gain more…
Hello, fellow 3D Artists! I've recently graduated and earned my AAS in Game Art, and am now continuing down the road to artistic growth. Since I don't have as much access to my teachers anymore for critiques, I was pointed in the direction of PolyCount. I've already taken a look at some of the artists' work on here, and I…
Hi everyone! I'm new here, this is my first post, and I want to share with you the last project i'v made for a school project in collaboration with a mate of class (jin_h.artstation.com). We tried to nail the Sanctuary Bridge level of For Honor, adding a small corridor before the entrance of the level. It's rendered in…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…
Whats up polycounters, I'm a 3DS Max user and I've recently been using modo801 and noticed the treasure trove of falloff deformers that Modo has over max when it comes to hard surface modeling. The basic premise of this thread is that I've been looking for a tool that does something similar in max, Modo has the advantage…
Hey polycount! I've been trying to rig a bow recently and I've run into a bit of a problem. This is what my bow and the rig looks like: http://i.imgur.com/mq27x9i.png?1 This is what the weights look like on the part of the bow where I'm having some trouble: http://i.imgur.com/RYPzVUp.png?1 This is what happens when I try…