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Shogun Temple

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Hi everyone!
I'm new here, this is my first post, and I want to share with you the last project i'v made for a school project in collaboration with a mate of class (jin_h.artstation.com).
We tried to nail the Sanctuary Bridge level of For Honor, adding a small corridor before the entrance of the level.
It's rendered in Unreal Engine and all the props and textures/shaders are made and set up by us (except the rocks of the background: we used a pack of 3-4 cliffs), using different softwares, like Quixel, Substance, 3D Max, Zbrush, Marvelous and photogrammetry. We took around 3 months and a lot of effort but it worth.
I add some images but you can check the post here: 
https://www.artstation.com/artwork/w8NZ29 (Reel:https://vimeo.com/328383606)
I hope you like it! It's a pleasure for me to enter into the polycount community! Thanks in advance!

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