Apply here: https://www.tesla.com/careers/job/3d-visualizationspecialist-60607The
Role The 3D Visualization Specialist is responsible for the
creation of real-time computer generated imagery. Primary tasks will involve creating
beautiful imagery portraying our vehicles. Additional responsibilities will be to maintain…
Hey I was wondering if I could get some help with a Normals Issue: 1- the final baking with a couple notches in it for what I can tell to be no reason 2- the Low poly 3- High poly Anyone have any suggestions to fix this? I am baking in Substance Painter 2. Online forums didn't help though they did help with getting one…
Hey there guys, I’m new to Polycount and just looking for a
little guidance. I’m in my last semester of art school and I’m currently
putting together a character/prop modeling portfolio. One thing I wanted to get you guys opinion on was how you would
go about modeling the body here. I went in and used booleans and some…
Hello again, So I have 1 spline. It is a spine controller and I aligned it to the pelvis. Pivot to pivot, orientation and position. I made a copy (not an instance) of the same spline to control the hip and aligned it to the spine base, pivot to pivot, orientation and position. The confusion is that it doesn't change…
I have a scene in Maya where the camera is zooming at a constant speed. I want to adjust it so the camera zooms more slowly at the beginning of the animation and resumes normal speed as it continues. The camera isn't attached to a path. I entered the keyframes manually. I tried using the graph editor, but could only manage…
Hello, I decided to try to participate in the latest CG Boost Challenge. The topic is Space Carrier. I wrote some notes about the topic and tried to come up with a cool idea. With the idea I came up, I launched Blender, created some simple shapes, arranged them and then randomized their position and scale. This was then…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…
This is a bust i've been working on of Azog the Defiler from the Hobbit movies. The reference image was not made by me. https://www.pinterest.com/pin/111112315780220461/ The original artist. Any feedback would be appreciated
I'm doing things. Advanced Normal to Roughness Node - Transform Normal and Height map info into accurate Roughness info for easy free detail! https://gum.co/n2r https://www.artstation.com/artwork/lV2Z2a Pixel8r v1.5 - Create retro style textures directly in Painter and Designer https://gum.co/pixel8r…