Does anyone know where the "Quad Draw " script path from Maya on windows is? it does not matter if it's a *.dll file or whatever. I just want to brute force a feature into it if i can :) ----------------- Sorry, just found out I can use something else instead, please ignore that thread!
Hello, I'm working with some curves I've created using xgen and I'm running into an issue where maya is only letting me convert the curves I've elected to control vertexes one at a time. It's a major pain to have to keep right clicking control vertex in the menu so I can edit them all at once. Any ideas as to why this is…
Hi Guys! I hope this is not a stupid question, but I can't seem to figure out how to export only a specific couple of frames... for clarification what I have is frames 1 to 100, but I only want to export frames 10-40... In case it matters; I'm exporting to FBX using the 2009FBX plug-in from Maya 2011! any help would be…
The near and far clip plane reset to 0 and 10 no matter what I set in my preferences. So each time I start a new scene I end up having to fix each camera's values. This seems to be a common maya bug that most people just work around. I'd like to figure it out tho. Has anyone had this before? What is the solution?
I was browsing through the Team Fortress 2 shading pdf http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf I was wondering if it is possible to set up a real time shader in Maya to do what team fortresses shader does. Like making shaded areas and shadows cool not black, so it…
Hi. Lets say i have modelled antennas of the insect and i want to make them thinner or thicker. In Blender for this i can simply hit Alt+S and it will proportionally scale them inside or outside (depending how i drag the mouse) without changing actual size of the antennas (so just the shape will be proportionally shrinked…
So, Maya is just giving me this error message I have a nVidia 460 768mb. I've tried both the WHQL drivers and atm using th beta drivers. I'm using windows 7 x64. Any ideas? Or is it just or me to wait for a driver that support this?
In 3ds max we can use containers to work on separate models and then use them as containers into a big scene. now the question is what should we do for this inside maya? PS. we found containers in assets menu. is that same container? it's hard to understand how it should work.
Hello everyone, there must be a way to do this in maya! I have files with came with objects attached to the existing rig, I will be replacing some objects and if I could view all the joints of a specific object it would save me a ton of time! Thank you very much.
Trying alot of hair methods, this looks how i want it, but is it even possible to retopo something complex with little stray hairs ect? i really love the result but am not sure how id take it into maya and retopo it or even if its possible, is more the question, trying to make it into a card seemed to just brake the…