Hello, I've been having a strange problem when using contour rendering and batch rendering. Only the first frame has the contour rendering applied and all subsequent frames render normally with the exception of not having any contour rendering present. If I render just a single still frame everything works perfectly. I've…
We are seeking a Senior Unity VFX Artist to join our dynamic team remotely. The ideal candidate is highly skilled in crafting visually stunning visual effects (VFX) and has extensive experience with Unity's High Definition Render Pipeline (HDRP). This role requires a deep understanding of VFX scalability and optimization…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
I cant seem to figure out what I am doing wrong. Let me try and explain and see if anyone can shed some light on this. I have 2 post process V in one sequence. One is spawnable the other is not. One of them has a post process material for a night vision effect( thats the spawnable one). The other does not. At a certain…
Hi, guys. I'm moving on to the early render tests of my graduation project(which you could see and help throughout my threads). At this stage, I'm considering upgrading my system (even though I'm trying to keep the polycount as low as possible - as if it was realtime/in game project, when in fact it is a offline render).…
Hi, I was wondering how real-time renderers were able to render scenes so quickly compared to pre-rendered content. As of recently, the latest advances in real-time rendering technologies have made games and movies approach the pre-rendered quality more and more and I still don't understand how they've managed to do it.…
Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
I don't know if anyone has experienced this.For sometime now,when I batch render,the rendered frames look different from the renders when I click the render button especially the lighting.I have a volume primitive with fog in it.Could this be the reason? Pls I would appreciate any help.Its really urgent for my school…
I am having issues rendering alpha maps like smoke with scaline renderer. Is this possible with scaline renderer? The alpha maps don't have a soft appearance.