Hi, guys.
I'm moving on to the early render tests of my graduation project(which you could see and help throughout my threads).
At this stage, I'm considering upgrading my system (even though I'm trying to keep the polycount as low as possible - as if it was realtime/in game project, when in fact it is a offline render).
I'm considering upgrading my GPU (a AMD Radeon HD 6880) to take advantage of GPU render (such as iray or quicksilver).
Should I even bother?
Thanks!
Ps: As I'm in topic, does the amount o RAM matters when it comes to rendering?
Replies
Could you give a better description of your project and how long you have.. and what you know? it'd make it easier to advise you.
More RAM never hurts in this business, it won't speed things up if you render, but it can make things more stable.
For now, I'm trying to create a low poly animation, like a machinima movie. In the future, I could adapt it for some game engine (Unity, perhaps).
LIMP
Yes, I'll probbly add some more ram, as well. For current standards, how much ram do you recommend?
Btw, I've been reading about it, and it seems that GPU renders, like iray, don't handle very well with SSS shaders and some types of illumination. Is that correct?