The thing with ACES is not that much standard yet actually. Not in gamedev at least. Rather sRGB still is . That small "s" is for "standard". And Aces itself has different implementations. An amazing thing is that when you look at Unreal page about ACES tone-mapper you instantly see how wrong it is .…
Using few tile samplers for leaves. First of all. is there a way to get a mask from sampler? I can crank up levels on sampler result to get a mask, but it will "grow" and have nasty rough edges. Solution I'm sticking with at the moment is leveling each leaf and then using copied sampler with those leveled leaves plugged in…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
With the release of UE5 EA, I will be undertaking a Giant MEGA Project aimed at releasing on the Unreal Marketplace by Q2-Q3 2022. For this purpose, I need collobarators and Team players. I am Solo Dev by Trade. I need someone to work on the Landscape Environment. I am quite good with Props but my experience with…
hey marmosettans ! Sadly i dont have Facialbook so i cant comment on the groups with feedback, so i have some requests that will help out alot on certain bakes : - A simple AO generator for the lowpoly. all the models i do need self occulsion from the lowpoly, i usually use max where i drag the lowpoly and add a skylight…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Hi there! We are looking for a 3D artist who also has skills in animation to help us create the art assets to create a game that will we educate children in a fun to play an educational game. What we need? - All our 3d assets will use texture swatches (See here for an example of the…
Hey PC, long time. I'm looking for a post or set of posts that a polycounter had put up, probably a long time ago (years). Basically, it was one person who was making an RPG-type game and most of the textures were gradient-based. There was one character who wore red and had some punching attacks, and there was another…
Hello there everyone! We are trying working on a supernatural-fantasy series called Fall of Enchantment. This series has six main characters and it is also action and magic heavy, which is why we are looking for more people to join our effort. Our team is currently 14 members strong(ranging from writers, 3d modelers, music…
Here is a model from my latest assignment at school. This is my first normalmap assignment. We got to choose whether we wanted to make a vehicle a character or a level, as i like to model and texture mechanical objects i choosed to do a vehicle. The limit we we were given was, 25000tris, 2048 for every map. this is the…