I've tried googling and searching through the forums, and found a couple of temporary fixes. But nothing that actually solves the issue fully. The problem began when I went into my cameras attributes to alter the near and far clipping. But now whenever i go into the top or right view, essentially anything other than…
Hey guys, Decided to give this idea a go which I had been playing around with in my head for a while now. It uses a world position in your specified axis (x,y,z) and lerps between two shading solutions. Main issue now is that I have to define the specific shader features for area A and B inside the same CGFX file. Would be…
Hello, Polycount. I finished this gun last week, and i didn't receive too much feedback. I'd like to improve my texturing skills (this is my first time using Substance painter) so i decided to bring it here for critiques/opinions. I based it on a concept art by Kris Thaler, with a few personal touches:…
I bought mud 2009 a while back as a digital download, but I've lost the install file. I've been on to autodesk for a week now and they still haven't sent me a download link.. anyone else had a similar problem? any advice how to resolve things? I've given them my legit serial, and registered it (I hadn't bothered to…
I have been working on a new project for a while now and all I really have to show for it are some half completed boulders: They look like this after some critiques: I made some edges more defined and removed 170 polys. I am using these as z-brush practice as I haven't really had to use it lately. I am finding it difficult…
I've been building my custom rigs around the methods taught in digital tutors course but I've been wondering if there is an easier way to animate these kind of rigs. Whenever you make a walking animation or anything that needs to be mirrored (unlike with biped) you have to plug in the location coordinates of each control…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Hello everyone, Allow me to introduce myself, my name is Jacob King I am a 3D Generalist From Sydney Australia I'm looking/available for paid work! My skills/software: Autodesk Maya Substance painter Adobe Photoshop Z brush Marmoset Toolbag Unreal 4 engine Unity engine I hope to expand my creative skill set, meet new…
Hey guys! I was running through the UDK Jazz Jackrabbit tutorial -- it is pretty straight forward and I was able to get everything working properly. I tried taking the tutorial a bit further to see if I could get my MobilePlaceablePawn (MPP) working with the UDK's built in Ladder system. It looks like the MPP does not…
Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…