I've tried googling and searching through the forums, and found a couple of temporary fixes. But nothing that actually solves the issue fully. The problem began when I went into my cameras attributes to alter the near and far clipping. But now whenever i go into the top or right view, essentially anything other than perspective mode, the camera is not viewing the object, pressing F to focus does nothing, and the only way to get it working is to select the camera in the outliner and then set its Translate values to 0,0,0. Also whenever i do mess with those value the camera is set to like x -13072, y-6600 z 452.6, some random value that i dont understand. Is it possible to reset the ortho cameras to their default orientation or reset the camera settings?
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Heck Yes dude! I did have to mess with those near and far clip plane values because they were way to small for my scene. Is it possible i need to alter my units setting or something? I currently have them set to what i believed worked best for unreal. But the near clip you have set in the script turns every object flickering black and i could only see like right what was in front of me. What would you recommend?
What scale are you using?