Hey guys!
I was running through the UDK Jazz Jackrabbit tutorial -- it is pretty straight forward and I was able to get everything working properly. I tried taking the tutorial a bit further to see if I could get my MobilePlaceablePawn (MPP) working with the UDK's built in Ladder system. It looks like the MPP does not respect the volume at all.
Things I have tested:
The ladder volume works fine when I "play from here" and run up to the volume.
I tried manually changing the physics of the MPP to PHYS_Ladder based off a trigger, with no effect.
I tried adding +Z velocity to see if maybe the MPP could hook into the volume, but there was no effect.
Is there something I am missing? Can anyone else get a MobilePlaceablePawn working with a Ladder Volume? Is there an alternative to the volume? Thanks!
Replies
Solved the problem by using PossessPawn on LevelLoad. The swap works because MobilePlaceablePawn extends the actual Pawn class. Ladders, jumping, xbox, iphone and keyboard controls all work like a charm