***Here's the final version! Hey everyone. I decided to try and make something during my short spring break. I was playing P99 and always liked the goblin model. So in this thread will be my progress on it. So far I've only spent a couple hours on it, and wanted to stop and get some feedback before going much farther. In…
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. hope you guys like and can view lots more renders at: https://www.artstation.com/artwork/qoz6N un…
Hi! I'm new here. I just finished a master's degree in video games and I decided to post my final project. I recreated Dragon Age's The Black Emporium in Unreal Engine 4. All models and textures are made by me using 3Ds Max, Zbrush, Substance Designer and Photoshop. It's my first big thing since I've been modelling only…
Alright, just started sculpting and this is the progress of about an hour of work: Still on the first sub-d level to find all big facial bone and musle landmarks, and he doesn't look so much like Joel yet at this point. Not showing the body, because its very very roughly shaped. The member, tits insisted me to show the…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Maybe because MGS2 was released 14 years ago ? Just saying :) More seriously : I actually feel like while convoluted and fun, lore in MGS games is always kind of secondary to whatever main theme (and/or influence) is being tackled. Speaking of which, for those interested : MGS2 is said to be quite inspired by Paul Auster's…
You mean that companies release game onto torrent sites themself? If so yes I'm suprised, if not. I know it's pretty common for game companies to have fun with pirates. I recall a game where if you had pirated the game, the player model would be an actual pirate, probably not something that would stop you from playing but…
When I wrote an autorigger a few (many) years ago I made the export/skin skeleton topologically independent of the FK/IK/Blend rigs to allow for super optimised game rigs/rig LODs, it proved very useful for mobile stuff so may be worth considering. also, a pose mirroring tool a bit like biped gives you would be a fun*…