Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR; // Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
Hey guys, A few days ago I started modeling Gaige the Mechromancer from Borderlands 2, any comments would be appreciated before I unwrap it and put it in Zbrush, to see if there's anything to change to the modeling.. Hope you like it :P
Just finished working on a prop from natural selection 2. I would love your feed back because I plan on adding this to my portfolio. https://www.artstation.com/artwork/lE5RG https://www.artstation.com/artwork/lE5RG
I've been wondering - if I have 2 different UV sets (one for texture, one for lightmaps) will the one for lightmaps affect vertex count too? I think it should but I'm not sure... Can anyone clear this matter for me?
so its checked as 2 sided but it doesn't wanna work. I tried dragging the material to another model and it worked. There is something wrong with this model but what?
Hey guys, this is my first WIP post but I want to show the set that I've been working on for Dota 2. Just the zbrush hi-poly sculpt for the head and shoulder in progress as of yet.
Hi As a training, I would like to make a bottle in the style of the excellent work of Yannick Gombart on his bottle Plagued Spirit (Dishonored 2) -> https://www.artstation.com/artwork/VR8eZ
Sup sup! Ready to learn and level up! Spent about 2 hours last night on this. C&C welcome please i dnt have feelings. :poly136: Gunna try post 2/3 a week!
Hi Folks I'm new to Marmoset 2 and I'm learning PBR texturing. But before that I need to learn how things work in Marmoset 2's UI. How do you delete items in the scene. Same with the material pane, how do you delete Materials. Thanks!