So I got a reminder that it was 10 years ago I did my first Zbrush sculp! Think it was kind of fun to see where I started and where I'm at now. Hope it is okay to bump this old thread! :)
Hello guys :) I have been looking for an honest feedback about this short animation created : ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghal it's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I…
clicking the user name it seems like an add for that site... so spam and i can see why the necros are happening, and its strange since its not even trying to hide that this is what these things that are on the site are doing.
Walk cycles are HARD to do well. I can definitely see some influences from the book, which is good, but if you want to be an animator, trying to make it look better by adding lights and textures is counterproductive. This is a phenomenal video I strongly encourage you to follow. It's in Maya but the same principles hold.…
i've seen a job postage from a "sinner's mod shop" in a cgtrader freelancing page and would just like to know if anyone here has worked with them, what was the experience. Thank you
"Life is because of the gods; with their sacrifice, they gave us life. ... They produce our sustenance ... which nourishes life." --- I'm excited to show you "Sacrifice". This is my latest personal project, created during my environment art mentorship with Alex Beddows & Skill Tree. The environment was inspired by the…
I made a high poly mesh in ZBrush and decimated it. but after baking it, it leaves this weird low poly cluster. Tris: 3mil Low poly is already smooth if anyone can fix it, I would appreciate it a lot! Thanks
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
@Neox Ahh this is brilliant though, thank you for the insight! I appreciate you bringing up your thoughts from it being archived too! I didn't think about adding the low AO in there too that's great! Thanks for sharing this :D