AAA - HighRes Game character based on in-house(kroftle studios) concept art. Log in to http://www.kroftlestudios.com for more details. BackView CloseUps SW Maya, ZBrush, Substance Painter, Marmoset
I'm making my thread thingy before I try to back out of it -__-'. So my idea is to take Nidalee's classic look and revamp it to look even more tribal/indigenous. I'm gathering inspiration from various things: african tribes, a bit from mexican sugar skull ideals, some from bad hollywood movie depictions (lol), a bit of…
I'm trying something different than my usual work to improve my anatomy knowledge. I'm going for exaggerated proportions and muscle structure, perhaps similar to street fighter. It's based of a drawing a friend of mine made up: I'll be posting here in hopes of feedback to learn as much as I can from this project. Here is…
Hi this is my WIP for my current project. She was meant to be for the journey challenge but I didnt have enough time to finish her Anyways still on the Zbrush sculpt now but im doing good so far. Inspired mainly by Red Sonja and the Conan universe/80's style art Sorry for the booty shots for those at work ;) Looking for…
Started a new model yesterday. The concept is from Warhammer online. I think I'm ready for unwrapping the u.v.'s. Im trying to keep under 2500 tris and hes currently sitting at 2476, so i have a few tris to add in if necessary. Does anyone see anything to improve on before i go to unwrap it? Concept art :…
Here is a model I worked on a while back. I was making this model for a texturing class. For this assignment, I had to work off of someone else's concept art. I wanted to make a gladiator and this was one of the images that popped up during an image search. The drawing of the concept is not exactly the best out there, but…
Hi all, trying to improve my game modeling skills here is a new model. Nothing original as it is an other ork but here is what I did. I finished my high poly and heading to modeling the low poly. I posted it in the sketchbook thread too, but because I need feedback and criticism I want to start a thread here as I had…
Hey guys! This is my first post on Polycount! As I mentioned in my introduction post, I'm an aspiring animator and I'm hoping that with your feedback I can improve. :) My current project is a small fight scene with psuedo-quick time events. My original intention was to have this animation in Unreal Engine 4 with real quick…
BUMP: added a marmoset viewer link for those interested! https://www.artstation.com/artwork/herod-marmoset-viewer cheers! yo yo! c&c very welcome! FIRST SCREENS: wallpapershot (a bit heavy) https://www.dropbox.com/s/x27o67lc86m9qej/herod_wizo_closeup.png?dl=0 My goal was to have something done in the final fantasy style…
This is actually the first model I've brought this close to completion in a couple of years, so I'm really trying to push it a little. For some reason xnormal hates me and max doesn't want to import my zbrush meshes so I decided to treat this as texturing practice. I guess it's a very clean texture, I was thinking of…