This is actually the first model I've brought this close to completion in a couple of years, so I'm really trying to push it a little. For some reason xnormal hates me and max doesn't want to import my zbrush meshes so I decided to treat this as texturing practice.
I guess it's a very clean texture, I was thinking of dirtying it up but I'm not sure how that'd look. It's very monotonous - but the concept is monotonous so I can't do a lot about that really.
Also, not happy with the gloves right now at all, the monotonous thing is really annoying me there, I might remodel them so they're not flat, I have a few tris to spare (aiming for ~1500).
Any help would be hugely appreciated, thanks guys.
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u'r rendering lacks a light source. the face are lit from kinda above - then why isn't the upper rim of the neck-cloth collar edge gets hit by a light? its rendered with a completely different light source.
also the quality of the light that hits the face is different then in the other areas. i may be wrong - but the light seems to change (adds green?) hue to the face blue. if the light has color - it should effect similarly the rest of the texture, where it seems more dull
unless u r bound by evil magic to the concept, u dont have to stick with it. dirty it if u want, but lets not blame concept of incompetence . i think it will look great -- make it great. i challenge u..
perhaps try and use more orange and yellow colors on the red stuff. = fire
About the dirtying up thing, I'm certainly not blaming the concept for me being crap, I just didn't know whether blemishes and scratches would help it or anything, could make it look more interesting I suppose.
As for colours, I think I could add some more colours into the dark brown cloth bits and maybe make the shading a little more saturated on the armour.
but its looking pretty damn top notch right now, I cant wait to see this finished
what size is the texture sheet?
Either case keep up the awesome work, , my only crit is, this guy looks still way to clean...I mean the armors should have more scratches and dinks to it, looks to sleek with 1 or 2 dirt patches.
But other than that the design is 100 % spot on
Seforin, thanks. I was deliberating over whether or not to scratch it up a little, I think I'll give it a shot.
this is coming out awesome, I suggest keeping 2 texture sheets a kinda clean one, and a kinda dirty one, so you can see which of the 2 you like more, or possibly 2 different units you can place on the same screen =p
Here I've multipled a dark blue in 10%, 20%, and 30% patches over the paneling to keep it the same basic color scheme but help pop the shapes a little better.
I dirtied it up a bit, changed the colours slightly to match the concept but I may stick with the more saturated look too.
Edit: Think I'll stick with the more saturated yellows.
Now stick it into Dawn of war
It needs paint chips! chipping around the edges letting the silver metal beneath show through... that will go a long ways towards breaking up the plates and getting some color variation into all that same-ness.
Try giving a few of the panels the more desaturated look you played with. Yes, they're all the same color, but being the *exact* same color makes it pretty uninteresting to look at.
the brown cloth under the armor could use some loving. Right now it looks like you just used black to shade that one color of brown. there are no highlights, just shadows. Makes it all very muddy