Im making a old container (maybe make it into a scene) would like some crits where people see fit I have only really textured the main body, everything else is just block colour over the base (apart from the legs which I have kinda started) I see the seem in the top picture and have blended in the rust (I hope people can…
https://www.youtube.com/watch?v=hITFZTaE4Ts P90 Guard of Kremlin Series > https://steamcommunity.com/sharedfiles/filedetails/?id=802804044 For Slav and Russian players Thank you
Hey everyone, This is my Final Year Project I have been working on this year for my dissertation. I would love some feedback on any errors you can see or anything that could improve my environment. Thank you.
I am making a worksample with the theme "radio" and thought I should post my progress here to get some good c&c. I havent decided on any polycount yet, but I am gonna lower it since its at staggering 6k right now for the lowpoly. textures will be applied as well, I am uv'ing as I write this. Multi-tasking ftw. Any c&c is…
Hello everybody i am not new to polycount but this is my first official post. I just graduated from school, and i am looking for some feedback to my portfolio reel and my site. I am a fan of this community and look forward to hearing everyone's thoughts and ideas for me to improve. Thanks for checking me out. Site:…
Hi guys, First post here. Finally finished my first TF2 item. I wanted to do some cute picture of the character posed eating a sandwich but the SDK maya rig doesn't seem to have facial bones. Anyone know how people are making stuff with facial expressions? In the meantime here it is. Let me know what you think with your…
Hello friends! I have revisited a class project trying to have better lighting and a good portfolio piece. I would appreciate some feedback. 4k textures Three Texture Vertex Materials for Walls Used Substance, Maya, Photoshop, and Quixel
Been blocking out a 325 Revolver lately, still not finished on blocking out yet. It's really similar to the 327 TRR8 Revolver, aside from a few differences and using 45s for rounds instead of 38s. First time modeling a revolver, the recoil shield was a really weird shape. Nothing I've seen before so if any experts can tell…
Wanted a little break before I start my next character project so I decided to do a quick prop to pass the time. After thinking it over and after an episode of Warehouse 13 ;) , I decided to go with a Farnsworth. The communication device featured in the show. It's currently clocking in at 1,990 tris at the moment, though…