I am making a worksample with the theme "radio" and thought I should post my progress here to get some good c&c.
I havent decided on any polycount yet, but I am gonna lower it since its at staggering 6k right now for the lowpoly.
textures will be applied as well, I am uv'ing as I write this. Multi-tasking ftw.
Any c&c is welcome! Thanks.
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Replies
Good plug point lol I just enjoyed the plugs so much that I simply wanted two of them hehe
It's for a worksample without any polycount directions so they're mostly going for topology knowledge so I guess I dont have to put too much time on decreasing it as long as it looks good.
Good luck with your vintage radio man!
The electric transformer (726 tri's, way too many for an object hardly showing, the four screws ate it all) has a 512x512 color & spec as does the radio box (360 tri's).
The metal plating (434 tri's) has a 256x256 color + spec. Hopefully I'll finish it all off tomorrow if everything goes as planned!
But on the other hand, the plate is 256 and occupies almost the full 256 map y-wise. and if u turn it 90 degrees it matches up halfway to the box which almost occupies the full 512 length of the texture. I'm not sure that's how you measure it though lol
just a few of them:
http://www.scriptspot.com/3ds-max/normalize-uv-elements
http://www.greveson.co.uk/scripts/normalizeUvScale.ms
http://scriptspot.com/3ds-max/textools-uv-toolbox-for-the-texture-artist
though now it would not make much sense anymore doing so