I already use a default scene to set things in Max, but there's a few more settings I'd like adjusted on startup which a default scene doesn't seem to do. For example, the marquee selection defaults to the "Rectangular Selection Region" and I'd like it to go straight to "Lasso Selection Region" instead (I never get much…
Hey guys. I have a character model im working on in 3dcoat which has 3 different UV sets applied to it. However when I go to export the maps it only shows me 2 of them. I am able to fully paint textures onto the third UV set and it shows up in the texture editor window but I dont know how to get this information out. I…
Ok I had to reinstall 3ds max 2015 student version (long story..) Anyways, whenever I change the viewport settings to view a proper rendered texture, evertime I restart max it resets the settings.. Right now the settings are fine, but when I restart max theyre reset and my textures still look like garbage.…
Hey guys I am following along with a tutorial. The video is recommending to adjust lightmass importance volume settings but although I have dropped the volume object into the scene I cant see the settings in the details window. I am not having any problems with the postprocess volume. I also noticed the same problem…
Hallo! My name is Regina, and im just released my first Dota 2 set for Lina, which called "Queen of Fairires" So check it out and feel free to live a comments:) That pic below is also Loadscreen for this set. Its HQ so u can zoom in) Set includes: Also cute gif :3 Here is workshop…
Sup, I'm making a full set of medic weapon skins (including the knife [I hope]). The idea of the set is a Dark Healer set, with dark colours and a dark glow. I will update this thread as I develop this project.
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hey all, this is my first real post on the polycount forum and I thought it was about time I let people know what I'm workin on. I decided I wanted to "update" the wardrobes of two well known character classes from one very well know video game franchise. The character classes...The Black and White mage...the game...Final…
a bug perhaps? I have 6 texture sets in a single bake group. If i click "multi layer psd" and bake, I get no PSD file. The mesh bakes because I can see the textures in the viewport but they aren't present in any PSD in my directory where I've saved the file. If i uncheck Multi-Layer PSD, it outputs all of the individual…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…